Introduction

Game Dynamics SDK
Introduction
Features
Download
Examples
Licensing

Simulation SDK

Services


Examples

Here are some examples what can be achieved with the Meqon Game Dynamics SDK. Most of theese is found in the download area.

This example is from an interactive product demonstration developed with the Crystal Space 3D engine and RareByte Game Development for the Game Developers Conference 2003. It demonstrates Meqon physics in a typical gaming scenario with rigid body physics, particle systems, rag dolls and vehicle dynamics.
In this example, the character module was used to create spectacular death scenes with animals. Starting with a non-physical, animated deer in an outdoor environment, the integration process took no longer than two days to carry out by a Meqon engineer. The graphics engine and content is developed by South-Logic studios.
By simulating objects instead of animating, it is possible to make them interact more realistically to user actions. In this example a scaffold is made out of over 200 rigid bodies which are connected by breakable joints. Throwing rocks at the scaffold results in spectacular breakage of the construction in real-time.
The Meqon Vehicle module is designed for car racing games. Individual simulation of each wheel, with realistic suspension and friction model and many tunable parameters gives you an opportunity to create any kind of vehicle. Inertial effects of the engine and drive train gives a very realistic behavior of the car.
Particle systems is a very versatile tool in game development, often used for everything from smoke and sparks to rain and blood. Particles can also interact with other physical objects, like rigid bodies as shown in this example.
[prev][next]